EMILY HUANG

Emily Huang

3D Character Artist

Stylized and PBR character art for games, from sculpt to real-time render.

3D Character Artist with experience across AAA and indie pipelines, including a Character Art internship on Overwatch at Blizzard Entertainment and freelance character work on an unannounced title. Specializes in high-to-low poly workflows, hand-painted and PBR texturing, retopology, and real-time hair, with a background that also spans 2D and motion graphics animation.

4+ Years Experience
4 Studios & Teams
A Rank, Rookie Awards 2024
Emily Huang

Blizzard Entertainment

Character Art Intern — Overwatch

May 2026 — August 2026

  • Created an AAA-quality weapon model, including high- and low-poly versions and implementation in a proprietary game engine.
  • Collaborated with tech artists and VFX artists to ensure a smooth handoff for rigging and special materials creation.
  • Hand-painted textures using proprietary tools in Photoshop, achieving style alignment with Overwatch.

Studiopoof LLC

Freelance 3D Character Artist — Unannounced Game

December 2023 — October 2024

  • Created high- and low-poly models of playable and NPC characters, promptly implementing feedback from the lead.
  • Retopologized and UV unwrapped characters following a 10–15k tri budget.
  • Communicated with the senior artist and game lead to define design rules and technical restrictions, ensuring alignment with the game's requirements.
  • Participated in collaborative feedback, providing paint-overs for sculpts to maintain a cohesive visual style.

Northeastern University

Motion Graphics Animator

January 2022 — May 2023

  • Developed animated graphics, typography, and GIFs for Northeastern's social media accounts and ad campaigns, driving 35K user interactions over time.
  • Independently led a full project lifecycle from requirement gathering and ideation through design iterations to final creation.

For Traum Game Team

2D Animator (Volunteer)

July 2020 — September 2021

  • Worked with illustrators, game designers, and animators to produce a vertical slice for a 2.5D platforming, bullet-hell game on PC.
  • Animated 2D character movements for playable characters and enemies using frame-by-frame and Unity keyframing.
  • Participated in bi-weekly meetings to contribute to collaborative feedback and iterate on designs.

Software

  • Maya
  • Blender
  • ZBrush
  • Substance Painter
  • Marmoset Toolbag
  • Unreal Engine
  • 3DCoat
  • Marvelous Designer
  • XGen
  • Photoshop
  • Illustrator

Core Skills

  • 3D Sculpting
  • Modeling
  • PBR Texturing
  • Hand-Painted Texturing
  • 3D Animation
  • UV Unwrapping
  • Retopology
  • Real-Time Hair
  • Character Design

Get in touch

emilyhuangart@gmail.com